Improving Virtual Reality

Abstergo is indisputably known for its most famous invention, the Animus. This marvel of technology has its limits, however – such as needing to be kept still when in use. While it offers the illusion of movement, the limitations to its functions are creating issues with consumer groups who want to be more active in their daily lives. We have decided to move in that direction by tying an omnidirectional treadmill system in to the virtual world. Now you can run, jump and walk your way through history. As we move to further develop our virtual reality technology, we hope to improve lives by creating systems that are portable and can function almost anywhere. Our goal is to improve access to what many consider basic rights, such as education. Imagine waking up and going to school simply by putting on virtual reality glasses. You could interact with teachers and other students in the classroom, even use an online system to interact with others around the globe in real-time, blurring the lines between the virtual world and the real world. Motion tracking gives the device the ability to understand its position and orientation using custom sensors. Depth sensors allow the device to understand the shape of its surrounding space, allowing the virtual and real worlds to interact with one another. This technology is also quickly gaining approval in the medical world. Virtual reality grants opportunities to children who would otherwise be stuck in a hospital room. They can now travel, own a virtual pet, or interact with other kids in a normal setting. Abstergo strives to create a better world every day.



By haylinporter

Abstergo Employee: Works in Marketing and Research

4 replies on “Improving Virtual Reality”

Hello John,

Our team both at Abstergo Entertainment and Abstergo Industries have been working toward finding a way to do just that, fabricate a memory to create an infinite world. However that is about all I can tell you as much of the information you seek is classified. We can’t give all our secretes away.

I am sorry but you will have to wait till our research has been completed.
Thank you,

Haylin Porter
Research and Development
Abstergo: Live Better

Hello there,
My name is John Fahrski, I have been redirected here, by Otto Schmidt, from Animus project page.

Our company has been recently investigating into something we like to call Full-Dive VR. Your Animus project mostly fits description of Full-Dive VR technology, but there is one key factor that can decide whether or not, does it qualify.

Can you, using Animus, instead of playing back genetic memories, show a world that never existed, theoretically, completely fabricate the open world inside it?
Here lies the problem I need answered. From what was my team able to find, there is this “synchronisation” issue, where, if the player gets off of certain path too much, or goes to sertain areas, the player desynchronises, and restarts from fully synchronised point.

Now, the problem with open worlds is, that there isn’t a certain path a character takes, each character is competely new, and fully controled by the player, to the smallest aspect, there is no set path for it that can be “set in stone”, my team has concerns, that this could cause problems with your Animus technology.

My question is this, can you fabricate a “memory” for Aminus, that evolves with the players choices, and can never result in desynchronisation, except desynchronisation by character’s death?

John Fahrski
Full-Dive VR Research leader
New Worlds Entertainment

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